XR (Extended Reality) describes all immersive technologies that blend our physical and digital worlds. This includes Virtual Reality (VR), Augmented Reality (AR), and their combination with custom physical interaction methods (Mixed Reality). This page shows my experience in XR development, with a focus on education.

Pieschacon, J. M., Coztabile, M., Cunningham, A., Zucco, J., Von Itzstein, S.V & Smith, R.T.. Smart Pipette: Elevating Laboratory Performance with Tactile Authenticity and Real-Time Feedback, IEEE Transactions on Visualization and Computer Graphics, early access, pp. 1–13, 2024, doi: 10.1109/TVCG.2024.3472837.

Pieschacon, J. M., Smith, R. T., Cunningham, A., O’Callaghan, E., & Harvie, D. (in press). Spatial Visualisations for Physiotherapy Training using Volumetric Capture and Virtual Reality. Journal of Computer Assisted Learning. doi: 10.1111/jcal.70152

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